Board game UX: a study on visibility of system status

What Is Visibility of System Status in Board Games?

Image of the Nielsen Norman Group website’s article “Visibility of System Status (Usability Heuristic #1)”. The navigation bar at the top has “Articles” highlighted and a linked phrase in purple, suggesting that it’s already been clicked.
The Nielsen Norman Group page for their “Visibility of System Status” article.
Image of the board game Ticket to Ride part way through a game. Around the edge of the board are small circles with numbers going from 1 to 100. Colored pieces sit in these numbers, indicating which player is in the lead.
Ticket to Ride, published by Days of Wonder.

Perfect vs Imperfect Information

Example game of Go Nuts for Donuts. An array of numbers 1–7 is on the table, with two donuts remaining. This means that most players played cards that did not match their peers, and they collected a card as a result.
Example game of Go Nuts for Donuts. Photo uploaded to Board Game Geek by @PAGamer

Reward Schedules and Operant Conditioning

Conclusion

Additional Resources

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